Mark Wheeler
3D Animator
[P] 503-680-7264
[E] Mark@MTWheeler.com
http://www.MTWheeler.com
[LinkedIn]

Related Experience


Microsoft StudiosJune 2011 – Current
Animator
Delivered animations from raw motion-capture data to polished animations in game engine
Supported a number of teams with realistic character, object, and environment animations
Produced animation art target videos for desired in-game functionality and animation style
Attended motion-capture shoots to help establish desired animation actions, timing and style

Microsoft StudiosFebruary 2011 – May 2011
Character Animator
Developed animation pipeline
Worked with a small team to help establish animation style for a Windows 7 mobile product
Created hand keyed, highly stylized, fun and over-exaggerated character animations
Produced all technical animation assets for pipeline needs, including rigging for all characters and objects

Microsoft StudiosSeptember 2009 - August 2010
Animator
Supported a dynamic team developing an Xbox 360 Kinect product: Kinect Adventures
Processed, retargeted, and edited motion capture data in Motionbuilder
Hand keyed fun and stylized character/object animation in Motionbuilder and Maya
Skinned and rigged game assets for the animation pipeline
Worked closely with animation leads and team from concept to ship date

Bremmer Learning Group February 2009 – July 2009
Technical Animator
Created assets and animations from concept to ship date under tight deadlines
Produced 3D examples of instruments used in aircraft
Reviewed final product with an information specialist to match a quality training level

Speed and Racing Television May 2009 – June 2009
Technical Animator
Developed motion graphics based off existing film style
Collaborated with editing team for desired animation style and final products

3D Central October 2008 – November 2008
Freelance Animator
Created game animal animation libraries
Gained experience working with game production pipelines
Surpassed project due dates

Floating World Comics July 2008
Freelance Animator, Modeler
Developed a 3D comic symbol referencing 2D designs

Ride March 2008 - July 2008
Animator
Completed a short film with a dedicated team of fellow students
Enhanced studio environment experience

Program Experience

Maya - animation, rigging
Motionbuilder - animation, motion capture retargeting/editing
Unreal Engine - animation
Aftereffects - animation, editing
Photoshop - storyboarding, texturing, illustration
3D Studio Max - animation

Education

B.A. Game Art and Design, Art Institute of Portland December 2008